Marker Man Adventures Documentation

Formats: BGD (level format) LXML (cutscene format) PNG (graphic format) XML (animation/physics format) WAV (sound/music format) ABC (font format) EXE (executable format (unused)) BAT (batch format (unused)) Entity Types: Player: (Notes: if you have more than one per level, the other one doesn’t move at all, but does display animations.)  Exit: (Notes: The state decides how many tokens you need to clear the level, and the target id decides what level you warp to next.)  Pully: (Notes:)  Lift: (Notes:)  Token: (Notes:)  Ink: (Notes: The ink is usually 10.)  Trigger: (Notes: The size is usually 64x32 units, and the mass required is usually 10.)  Enemy: (Notes:)  Floor: (Notes: The size is usually 32x16.)  Ceiling: (Notes: The size is usually 32x16.)  Damage: (Notes: The state is 250 in the first level, but it’s unknown what the state actually does.)  Particle System: (Notes: The size is usually 8x8 for system 1 and 2, or 16x16 for system 3.)  Barrel: (Notes: Width is 64 in the barrel test level.)  Crusher: (Notes: Damage is usually 250, the size is usually 64x128, the speed is usually 5, and the force is usually 400.)  Water: (Notes:)  Platform: (Notes: The state is usually 1, and the speed is usually 5, and the size is usually 128x16.)  Ferris Wheel: (Notes: The state is usually 1, the width is usually 128, and the speed is usually 1.) <entity type="ferriswheel" collision="0" pos_x="0" pos_y="0" state="0" width="0" speed="0" direction="0" xmove1="0" /> Block: (Notes: The size is usually 64x64.) <entity type="block" collision="0" pos_x="0" pos_y="0" width="0" height="0" /> Pusher: (Notes: The width is usually 128, the height is usually 64, the speed is usually 5, and the force is usually 400.) <entity type="pusher" collision="0" pos_x="0" pos_y="0" width="0" height="0" xmove1="0" xmove2="0" ymove1="0" ymove2="0" speed="0" direction="0" force="0" state="0" /> Pendulum: (Notes: The height is usually 96, and the speed is usually 5.) <entity type="pendulum" collision="0" pos_x="0" pos_y="0" height="0" speed="0" damage="0" /> Lava: (Notes:) <entity type="lava" collision="0" pos_x="0" pos_y="0" width="0" height="0" /> Pinwheel: (Notes: The width and height are usually 64, and the speed is usually 5.) <entity type="pinwheel" collision="0" pos_x="0" pos_y="0" state="0" width="0" height=0" speed="0" /> Seesaw: (Notes: The width is usually 64, and the height is usually 32.)	<entity type="seesaw" collision="0" pos_x="0" pos_y="0" width="0" height="0" xwidth1="0" xwidth2="0" /> Jimmyshoes: (Notes: This is an unused object, and it’s unknown if it works or what it does.)	<entity type="jimmyshoes" collision="0" pos_x="0" pos_y="0" /> Star: (Notes: This is an unused object, and it’s unknown if it works or what it does.)	<entity type="star" collision="0" pos_x="0" pos_y="0" /> Enemy IDs: 0: Bunny (Notes:) 1: Yellow Circle With Red Feet (Notes:) 2: Angry Flashing Exploding Box (Notes: Doesn’t move.) 3: Yellow/Green Fish (Notes: Doesn’t do damage.) 4: Angry Brown Fish (Notes:) 5: Killer House (Notes: Doesn’t move.) 6: Cactus (Notes: Doesn’t move.) 7: Tall Cactus (Notes: Doesn’t move.) 8: Smaller Cactus (Notes: Doesn’t move.) 9: Tall Yellow Circle With Red Feet (Notes:) 10: Spiked Yellow Circle With Red Feet (Notes:) 11: Invisible Enemy (Notes:) 12: Cake (Notes: Doesn’t move.) 13: Invisible Enemy 14: Mole (Notes: Doesn’t move.) 15: Green Gooey Blob With Red Feet (Notes: Doesn’t move by itself.) 16: Running Brown Circle (Notes:) 17: Purple/White Raccoon (Notes:) 18: Running Cheese (Notes: Moves back and forth erratically.) 19: Eye Totem (Notes: Doesn’t move.) 20: Crying Ghost (Notes:) 21: Falling Star (Notes:) 22: Brown “Thing” (Notes: Doesn’t do any damage, and causes the player to slide off fast when jumped upon.) 23: Red “Cataquack-looking thing” (Notes:) 24: Green Alien (Notes: Doesn’t move.) 25: Green Soldier (Notes: Doesn’t move by itself.) 26: Purple Mushroom With Red Feet (Notes:) 27: Purple Octopus (Notes:) 28: Yellow Cat (Notes:) 29: King Snowman (Notes: Doesn’t move.) 30: Angry Red Upside-Down Triangle (Notes: Doesn’t do any damage, and causes the player to slide off fast when jumped upon.) 31: Green Bouncing Blob (Notes:) 32: Light-Blue Bouncing Blob (Notes:) 33: Red Bouncing Blob (Notes:) 34: Yellow Circle With Red Feet And A Moustache And A Hat (Notes:) 35: Yellow Blob (Notes: Doesn’t move by itself.) 36: Pink Blob With Bow (Notes: Doesn’t move by itself.) 37: Doodle Dog (Notes: Doesn’t do damage, and doesn’t move by itself.) 38: Bush With Purple Fruit (Notes: Doesn’t do anything, and has no collision.) 39: Brown Rock-Looking Doll (Notes: Doesn’t do anything, but has an animation.) 40: Red Dynamite (Notes:) 41: Invisible Thing That Causes The Player To Rise Up Till The Ceiling (Notes:) 42: Invisible Thing That Causes The Player To Rise Up Till The Ceiling (Notes:) 43: Invisible Thing That Does Nothing (Notes:) 44: (I decided to stop at this point since there’s probably no more useful enemies beyond this point.) Cutscene Command: (Notes:) <command command="0" frame="0" xpos="0" ypos="0" frames="0" other="0" /> Cutscene LCommand: (Notes:) <lcommand command="0" frame="0" xpos="0" ypos="0" frames="0" other="0" /> Other Notes: Each tile is usually 64x64 pixels wide/tall.